Interview: Rozmowa z Michałem Kubasem – O pracy w branży gier i nie tylko. (PL) cgwisdom.pl… 5 October 2017
Here, we can see the Big Foot who, at the first sight, looks quite realistic. The model fits the game. It is coherent with the p Study: Reduction, Part II In the final cut-scene of the mission “The last one” in GTA5, Franklin comes across a Big Foot, who turns out to be… 1 April 2017
Study: Reduction, Part I Some time ago I made a simple model of a bomb. Nothing really ambitious. I just wanted to do something smaller within a… 1 April 2017
Tutorial: Projektowanie modeli do gier – Hard surface design (PL) Tutorial for cgwisdom.pl Available only in polish.… 25 April 2016
Tutorial: A Guide to weapon modeling for FPP games Tutorial about modeling (guns and props) for FPP games.… 26 March 2016
Pictures: Inspiration from art history When you get your inspiration from any art movement, you have to know that there is a subtle difference between analysis, understanding and… 31 January 2016
Study: Night Night in itself is not the opposite of day. After sunset, places which are familiar for us, seem to be significantly altered, without… 31 August 2015
Postmortem: SFG Rugon I don’t remember clearly how this concept came into my mind, but for me, it seemed to be cool idea, therefore I decided… 15 July 2015
Tutorial: Tworzenie modeli do gier (PL) Tutorial for cgwisdom.pl Available only in polish.… 31 January 2013