A prop held in a player’s hands can be really everything. From food to everyday-use objects, up to rocket launchers. Most often, however, the prop is a gun.
While categorizing props for a FPP view one can certainly use „actual criteria”, such as melee weapons, firearm, bladed weapon, tools and so on. However, from a graphic point of a view it is better to determine whether the model:
- changes its position in the frame dynamically ‒ usually melee steel or tools. Most often the objects that we can look at carefully from every angle are objects that appear in the cut-scene,
- is more static – it usually concerns firearm, magic artefacts. They can be animated, however, are usually seen from the first person perspective.
By determining it at the very beginning we know which areas of a given object are of particular importance (clearly seen), and which are not.