2.4. The character of each model

Each weapon has its unique character and features that need to be highlighted, also in the frame. Sometimes the weapon itself determines the set-up which is most favorable for a particular model.

For example:

This rifle has a great detail at the magazine. It would be worth capturing it in the camera view.

Ubisoft Montreal. <b>Far Cry 3</b> [PC]. Ubisoft, 2012, <i>source: http://www.imfdb.org/wiki/Far_Cry_3 </i>
Visually interesting elements (magazine case, knobs, flaps and a strap holder) were very well displayed in the frame.
While planning the whole set of weapons, features of one object are of secondary importance. It is still worth making an effort and showing what is unique.